Over the years, ghost recon as a
franchise has grown as one of the most realistic military tactical shooters,
but what made it so alluring has been its customization features & its
nature of game-play. So, after a break of five years, we again get chance to
live the life of these legendary undercover operatives. Unlike its predecessor Future Soldier,
Wildlands has returned from its futuristic cache & returned to its original
core play of tactical shooting, a subtle way of homecoming.
Campaign Plot: Ghosts are back,
this time its war with Santa Blanca, a Bolivian based Drug trafficking
organization whose influence has spread across borders causing mayhem within
social spectrum. When one DEA (Drug Enforcement Administration) agent gets abducted
& tortured to death, United States Government gets concerned & starts rallying
its special force assets to put an end to the narco-state’s ever growing
activities by aiding local rebel outfits.
How different is it from Future
Soldier?
Core mechanics of game-play remains
the same, however this time it’s an open world & believe me it’s massive.
Player gets to choose his/her way to complete the story, depending upon the
style & mode of selected difficulty, fifty to sixty straight campaign hours
will be a rough estimate, provided the number of side ops/missions gets
completed on way for weapons & skill upgrade. If you are into
micro-management, you would love the Gunsmith & battle gear feature. Only
change this time has been how skill points gained over time gets its usage for unlocking
much needed special abilities & item features.
Some issues are however noted while
dealing with its vehicles, at least in PS4 the flight controls are not that
lucid, I do hope Ubisoft finds out some way to fix it.
Graphics is more or like other widespread
titles like Uncharted 4: A Thief’s End or Grand Theft Auto V, however the Bolivian world’s
flora & fauna is overwhelming. At times, the game-play gets taxing if played
without meticulous planning, still it succeeds in upholding the Ghost Recon
legacy, a worthy successor to the ever-growing charter.