Tom Clancy’s is not an unfamiliar name within the gaming arena. Ever since he co-founded Red Storm Entertainment, we have been gifted with some series of gripping strategic shooter games. Some of the illustrious titles like Ghost Recon, Rainbow 6 are living testament to endorse credibility.
Even though Ghost Recon &
Rainbow Six falls under the same genre of tactical shooters, Ghosts usually
takes place in the realm of larger open-air environments. Unlike other widely trendy
first person shooters like Call of Duty or Medal of Honor series, playing ghost
recon requires some serious meticulous planning for carrying out missions.
Ghost Recon first made its
score in the year 2001; after winning worldwide accolade & devoted fan cohorts,
last decade has been quite exciting for the series. Over the years substantial
change has been seen within the series, starting from design leading to gaming
mechanism. For those who are alien to this long-running military tactical
combat franchise, the player has to takes charge of a fictional squad of U.S.
Special Mission Unit whose operators were earlier members of the 5th
Special Forces Group, D Company. The unit at your helm will have unique
authorization & ability to be deployed at any parts of the world within
short notice for neutralizing threats which could pose hindrance to U.S. &
other allies’ interests.
So, what’s the mystery behind
the name ‘Ghosts’?
The units’ repute to take up
tasks which cannot overtly be acknowledged by the government & for getting
the job done without trace has earned them with the widely popular nickname
‘The Ghosts’.
Some years back I had the opportunity
to try out Advanced Warfighter; even though it offered some taxing campaign, I
still had some serious issues with the PC version when it came to integrated
squad based AI. Significant disparity was noted in the overall gaming
experience when you played the same in Xbox 360. Squad mechanics were far too
lucid, tangible AI made the overall experience enthralling rather than her PC
counterpart. Xbox even gave you the freedom to switch between first & third
person views which were never seen in any titles until Future Soldier became a
reality.
It seems that developers have
listened closely to all we had to say on issues we experienced in previous
titles. However as the game’s visual looked more refined couple of options which
were earlier accessible was taken out entirely. Some of the noteworthy features
which players enjoyed over the years, like choosing ghosts from the squad pool
before launching into the campaign mode have been scrapped; player will always
be resuming the role of one central character within the ghost squad of four. You
will be having limited authority on issuing orders & controlling rest of
the squad’s maneuvers. Die hard fans might feel cynical; however the squad AI
has undergone substantial enhancement which should justify the exclusion of
some of the key features which made the original title so prominent. Some of
the lucrative features Future Soldier has to offer are the Gunsmith interface
where players always have the opportunity to customize weapons with various
attachments. This serves as an additional benefit for shaping the overall
experience in the campaign as well as enhancing your play style. Inclusion of cover
system & frequent checkpoint saves made the campaign less annoying,
especially when you are planning to play at highest difficulty.
Since my preference always centers
single player, I prefer to evaluate the satisfaction barometer received from
its campaign. Future soldier has been specifically designed to represent a
tactical shooter where your squad is equipped with technology of tomorrow. With
a laudable narrative the blend with tactics & advanced military hardware is
quite remarkable. The dependency on squad members have been emphasized, lone
glory is not sufficient to clear the objectives. Synchronized shot for taking
down multiple targets is the best exemplar to validate the usage of squad
tactics. Single player offers thirteen detailed missions where lots of globe
trotting is involved. Player will always assume the role of ghost operative named
John Kozak, a first generation Russian-American staff sergeant. So if you had
issues with operating multiple characters in-game you will not have to bother
on that any more.
In addition to single-player
campaign, multi-player modes allows player to select from three available
classes such as rifleman, engineer & scout. You are provided with the
option either to be the ghosts or be one of the Bodark combatants. It’s the guerrilla
mode which is quite appealing. In this mode four players can take the opportunity
to shield against wave of enemy attacks, however before you get ready for
defensive operations you need to break into & capture the enemy HQ.
Guerrilla mode is very demanding as you need to endure almost fifty waves of
enemy counterattacks. How you do so, depends entirely on your proficiency in
tactical shooters.
If you are into tactical
shooters you should give this a try, old fans to this franchise might feel let
down with some missing features however with new perspective & vision this
game is still worth the try.
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